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Full view makes a big difference in my glass images, trust me
I made this cause I hadn't done a glass render like this in a long time, and wanted to make sure I still had it in me. Yeah, I know the colors are a bit extreme, but that's how I like it Technical Details Made in Maya 6, rendered in mental ray 3.3 using the standalone because through Maya's integrated mental ray it kept running out of memory. I just bearly pushed it out with it using 1,900 megs of ram. Used the L-Glass shader made by 'Lobber' who I worked with for months to get it perfect, which is at this [link] For those of you in the know, it's bassically identical to the dielectric, just without the many bugs. Because of people always asking how I set up my lights/reflectors/bright objects and crap, I decided to post a shot of it, which you can find HERE. Deceptively simple Compression artifact-less version available as PNG HERE [[EDIT]] fixed link to shader, and a typo. |
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November 23, 2004
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