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©2004-2009 `DivineError
:icondivineerror:

Artist's Comments

I made this because a friend needed a low color contrast greyish wallpaper. It is named after my favorite 3d animation.

full view is absolutely required, i know it doesnt look like it, but trust me. but im not forcin ya to do anything.



Maya/Mental Ray. Global illumination (second bounce only) and final gathering from one spot light and a mental ray ibl node. 1 million photons from the spotlight, 2.5 million fro the ibl node. 50,000 final gather points (because of the tiny lines) at .003/.06

Comments


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:iconthatsme:
Whoa, that's awesome!! :D

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Sup all? :bounce:
My Gallery
:iconpswalsh:
thats really cool
:iconthebeigeknight:
Very nice. Very simplistic.

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The gods must be crazy.:pringles:

Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
:iconmall:
thats what i call nice looking wallpaper. but i wont use it :) there are too much contrast for my transparent Eterm :)
:iconkroc:
"I'll have a 'P' please bob."

I think the shapes are a little too wide, more semmetric ones would be nicer

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camendesign.com—code is art
:icon0669:
Something about the perspective is totally throwing me for a loop.... I just can quite put my finger on it....

Looks good, but I think I'll be keeping your 'Geared' as my wp for a while.
:iconfayepm:
It reminds me of one of the islands in ExilE... looks good hehe
:icongeekster:
full view may look good, but it's nothing to once you've had it on your desktop.

convinient timeing, i had just stopped using "geared" and upgraded to XP SP2, thus breaking theme support for some reason (got a new uxtheme patcher, still no joy) so i went back to windows clasic themes, and therefor grey, which means, this is a perfect match :)

more minimalist desktops between renders, i like them a lot :)

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NixHelp - We make linux look good
--- jark sets channel limit to 101
:iconghost429:
Woah, very cool, but yeah, I think actual symmetrical hexagons would look better... But whatever! ^^
:icondivineerror:
its a lot harder than it sounds to make symetrical hexagons, but the real reason i didnt is because of this blender render that had a very simialr look,a nd i didnt want to copy them

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I8PP

Details

August 16, 2004
538 KB
1600×1200

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