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©2005-2009 `DivineError
:icondivineerror:

Artist's Comments

So here it is! I don't really know what to say about this image :lol:. It can be seen as one of those corny 'individual in a crowd' images, or something like that. But the way I see it, they are all scared of him because he can scramble their guts now, so they want to get on his good side. It's hard to show emotion when your stuck with those wiggly craft eyes.

I got the idea to do this after seeing this totally whacky whisk thing at the World Market in La Jolla. CLICK HERE for a pic of it.

Fate conspired against me on this image. First of all it would ALWAYS crash after a couple days of rendering (and I tried like 8 times). It took 4 weeks to optimize it to the point where it wouldn't crash. Then, when I finally got it figured out, the damn washing machine decided it wanted to end it's life and take out the computer rooms fuse while doing so! BAH! So I tried again after that, and it finally went. That's my excuse for not having a render come out in like two months. It took over 177 hours to render on "Lemon", which is a dual Xeon 2.8.

Completely unedited. Came strait out of Mental Ray this way.


Technical Details

Made in Maya 6.5, rendered in Mental Ray 3.4 standalone. Lit entirely with final gathering at 50,000 accuracy and 0.01 1.0 radii. Depth of field is the Physical_lens_dof node. The shaders on the egg shell and feet are Maya ramp shaders, and the shaders on the whisk and ground are both DGS shaders. I have to admit I'm quite happy with the egg shell shader. It may not look like it, but it's one of the most complicated shaders I've ever made. It has properly balanced fresnel'ish reflections, and the bump shader I made is exactly like the surface of a real egg, and there's real translucency involved (custom programmed). It took forever to render because every single surface in this scene is reflective! The image totalled 26,526,337,261 reflection rays!!


Another reason I made this was because I wanted to test a new feature in Maya 6.5/MentalRay that allows multiple diffuse bouncing for final gathering. Basically it allows the 'light' to bounce around on objects that aren't transparent or shiny. Take this [link] for example... see how the sticks are too dark underneath? That's because the 'light' couldn't bounce back up onto them. It is possible to do this with global illumination of course, but I like lighting my scenes with only final gathering if I can. This isn't to say I won't ever be using lights again, this render did after all crash a whole lot because that huge friggin finalgather map took a lot of RAM. :shrug:

Here is various screenshots from the viewport: [link] [link] [link] [link] [link]

Here is the lighting setup: [link]

Here is a couple of the BSP diagnostic renders: [link] [link]

And here is an PNG version of the image, if you don't want any JPG compression artifacts: [link]

ENJOY!!

Comments


love 8 8 joy 5 5 wow 2 2 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconstormdancerr:
lmao
thats great
:+fav:

the technical details though :O_o: Ive been thinking about learning maya, now, Im scared lol

--
Be an Individual !!!
. . just like Everyone else . . .
:icondivineerror:
It can be quite a chore to learn, but the rewards are more than worth it :D

Thanks :nod:

--
I8PP
:iconcrayon-kid:
Nice work! How long have you worked with maya?

I'm seeming maya used more and more for art on DA, than I had thought possible.... creating something and rendering it out as a flat image. I work with maya, but had not considered using it in these regards, I'd always been taught that it was for animating, and not much thought was given towards any other use.

Good Job.

And sorry to hear about the long and arduous quest you undertook in attempts to display it on DA ^_^ Twas worth it.

--
"I would rather be hated for who I am, than loved for who I am not"
:icondivineerror:
Been a Maya user for like 3 or 4 years now I think.... but yeah, a lot of people use Maya just to animate, it's animation tools are arguably the best (XSI and softimage users would argue that!)

--
I8PP
:iconstormdancerr:
hehehe yeah, guess I need to get myself a few books and find some tutorial sites . . .
and get over feeling intimidated every time I open the learning version . . . .

keep em coming !

--
Be an Individual !!!
. . just like Everyone else . . .
:iconyuppy64:
Very cute, great render, I was browsing recent deviations and I saw this here!
It's great!
While I'm still very new to 3D (I'm like, 7 19ths thought the tutorials, and I'll probably have to do them again :( ) You've done a great job on their little feet, and the egg texture is also pretty sweet...
I wish I could be as awesome as you :( nice work!

--
Ha
:icondivineerror:
What I do ain't as hard as it looks. Just requires patience. Keep at it and in a year you'll be better than me ;)

--
I8PP
:iconnarfmaster:
:lmao: It's reverse psychology cornyness! :D
But seriously, that's some seriously awesome render. 26 billion rays and 177 hours? Bloody hell. Your' render farm must be screaming out for relief.

--
Friendly Neighbourhood Adminman | њ
:icondivineerror:
well lets see here...

If all goes according to plan and I get the Render Universe set up, it would take a mere 2 hours 20 minutes. I guess I better get that shit set up then eh?

--
I8PP
:iconrhilip:
talk about finally,
very nice mr erik... :)

hows the plan going?

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April 12, 2005
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