I don't really know why I made this. The Jark model was re-used from the scene [link]
, except I made a different shader since this one is more lambertian than toony. It's also a similar scene setup, but not the same. I know the original emote has greenish liquid, but decided it looked better with blue. Also you'll notice the liquid has volume, as you can see his right hand fading into it.
I was going to do more with this, but I got way lazy, as ussual. Who knows, I might fo more later. After doing this, I sort of feel like making all the other famous dA characters in 3D. Hmm....
Maya 6 to make scene, mental ray 3.3.1 standalone to render. One area light from the right, and a big bright cube near it for the reflection. Didn't have enough time to use fancy volume photons for more realistic water 'fog', or to use the subsurface scattering shader on Jark. The water fog is a simple mib_volume and Jarks shader is a simple lambert with a samplerInfo's facing ratio on a ramp for a very slight edge incandescent effect. The lid is a DGS shader with anisotropic glossy reflection. Glass and bubbles made with my favorite shader, the l_glass shader ( [link]
). Yadda yadda yadda, famous 'kitchen' hdr map used for the reflection you most noticeably see on the left of the bottle. Magic.
Oh, and here's a shot from the viewport: [link]